Hello and welcome, one and all, to the Digital Devil Database forums! With over 52 games (and counting!) in the Megami Tensei franchise, it's hard to imagine that it all started with a dimestore novel written over twenty years ago. The series has been reincarnated countless times in an array of formats, many of which were sadly unavailable to we Westerners until relatively recently. From the early Famicom days to the Online Megaten of today, the Digital Devil Database functions as an English language sounding board for all of them. A comprehensive guide detailing the history of the Megami Tensei franchise can be found.
The forums have been divided up by individual series and for relative ease. I've provided a minor introduction to each section, detailing the games in the series and providing some online resources and links. This is the board for topics about the Megami Tensei and Shin Megami Tensei games, their direct spin-offs and sequels. The Megami Tensei games were groundbreaking for their time and provide the basic structure from which all the other games in the franchise are based. Megami Tensei refers to the original Famicom titles by Namcot, whereas Shin Megami Tensei were reimaginings of the original games released in the 16-bit era.
Megami Tensei translates as 'Goddess Reincarnation,' although the word 'tensei' has general meanings associated to certain concepts in Buddhism, where some regard 'Metempsychosis' or 'Transmigration' as a more fitting translation. The character 'shin' means 'truth,' and is ostensibly a pun on the kanji '新' (new) often used in Japan during the height of the Super Famicom-era, much like how 'Super' was used in North America to denote new editions in video game lines. The Megami Tensei series is distinguished for its post-apocalyptic themes and its use of characters and beings from world mythology. They're also known for having incredibly complicated gameplay which differs from most other games in the genre notably because of the 'contact'-system, wherein your enemies can often be coerced or negotiated with into joining your party. All the enemies in Megami Tensei games are referred to as 'devils' or akuma (悪魔) and become 'comrades' or nakama (仲魔) once they join your party. Megami Tensei is also known for its mulitple story paths, often represented by philosophical or moral questions asked of your character as you progress through the game.
List of games - Digital Devil Monogatari (story) Megami Tensei/デジタル・デビル物語 女神転生 (1987 Namcot, Famicom) Digital Devil Monogatari (story) Megami Tensei II/デジタル・デビル物語 女神転生II (1990 Namcot, Famicom) Shin Megami Tensei/真・女神転生 (1992 ATLUS, Super Famicom) Shin Megami Tensei II/真・女神転生II (1994 ATLUS, Super Famicom) Shin Megami Tensei if./真・女神転生if. (1994 ATLUS, Super Famicom) Kyuuyaku (Old Testament) Megami Tensei/旧約・女神転生 (1995 ATLUS, Super Famicom) Shin Megami Tensei NINE/真・女神転生NINE (2002 ATLUS, Xbox) Shin Megami Tensei III Nocturne/真・女神転生IIINocturne (2003 ATLUS, Playstation 2) Shin Megami Tensei Nocturne/真・女神転生IIINocturneマニアクス (2004 ATLUS, Playstation 2) Currently a translation does not exist of the original Digital Devil Story games or the Super Famicom remake. English translation patches of the first two Shin Megami Tensei ROMs can be found on the Aeon Genesis website &. Shin Megami Tensei III Nocturne was localized by Atlus USA, although only the Japanese expanded edition (dubbed 'Maniacs' in that country) and without the III suffix. Shin Megami Tensei NINE was a spinoff game released in Japan only for the Xbox.
A video of gameplay can be found. This section is for talk related to the Devil Summoner games. Devil Summoner started originally as a spin-off of the Shin Megami Tensei series but has since spawned various sequels - most recently with the Raidou games for Playstation 2.
The Devil Summoner games for the most part are 'period-pieces,' often set in contemporary, historic or futuristic locales, but always in Japan. The gameplay in the first two Devil Summoner games is very similar to that of the first two Shin Megami Tensei games, whereas the Raidou games have taken a more 'action-RPG'-style approach. List of games - Shin Megami Tensei Devil Summoner/真・女神転生 デビルサマナ (1995 ATLUS, Sega Saturn) Devil Summoner Soul Hackers/デビルサマナー ソウル ハッカーズ (1997 ATLUS, Sega Saturn) Devil Summoner Raidou Kuzunoha vs. The Soulless Army (tai Chouriki Heidan-Super Powered Army)/デビルサマナー 葛葉ライドウ対超力兵団 (2006 ATLUS, Playstation 2) Devil Summoner Raidou Kuzunoha vs. King Abadon (tai Abadon Ou)/デビルサマナー 葛葉ライドウ対アバドン王 (2008 ATLUS, Playstation 2) Devil Summoner Raidou Kuzunoha vs. King Abadon Plus/デビルサマナー 葛葉ライドウ対アバドン王Plus (2008 ATLUS, Playstation 2) There is no English translation available for the first Devil Summoner but it was rereleased in Japan for the Playstation portable. A Soul Hackers translation patch is on the list of current projects over at the Aeon Genesis website.
Devil Summoner Raidou Kuzunoha vs. The Soulless Army was localized and released by Atlus USA. Devil Summoner Kuzunoha Raidou vs. King Abadon is planned to be released in October 2008 in Japan.
The Velvet Room consists of discussions regarding Persona, another Megami Tensei spin-off that developed into its own series. The Persona games focuses primarily on the exploits of Japanese High School students and the existence of Persona users: persons with control of powerful psychic indenties that manifest in the form of Tarot cards. The gameplay differs from other games in the Megaten franchise and focuses more on individual character development and the collection of Tarot cards rather than the recruitment of demons. Persona has also spawned numerous manga and anime series.
List of games - Revelations Persona/女神異聞録ペルソナ (1996 ATLUS, Playstation) Persona 2 Innocent Sin (tsumi)/ペルソナ2罪 (1999 ATLUS, Playstation) Persona 2 Eternal Punishment (batsu)/ペルソナ2罰 (2000 ATLUS, Playstation) Shin Megami Tensei Persona 3/ペルソナ3 (2006 ATLUS, Playstation 2) Persona 3 FES/ペルソナ3FES (2007 ATLUS, Playstation 2) Persona 4/ペルソナ4 (2008 ATLUS, Playstation 2) The first Persona was localized and released by Atlus USA. Persona 2 Innocent Sin was never released in English, although there is a fan translation of the script available on the website 'The Oracle of Maya' Persona 2 Eternal Punishment was localized and released by Atlus USA. Persona 3 and the extended edition subtitled 'FES' was localized and released by Atlus USA.
A fan 'undub' of the game can be found on various torrent websites like isohunt. Persona 4 has already been released in Japan and is scheduled for release in North America in December 2008. The Nirvana section is for topics related to Digital Devil Saga, a side story and throwback to Megami Tensei I and II.
The storyline centers around the 'Junkyard,' a militaristic world divided by tribes fighting for dominance and, ultimately, ascendency to Nirvana, the promised paradise. The gameplay is most similar to that of Shin Megami Tensei III's 'press-turn'-system, which was also adapted for use in Persona 3. List of games - Shin Megami Tensei Digital Devil Saga (Avatar Tuner)/Digital Devil Saga アバタール・チューナー (2004 ATLUS, Playstation 2) Shin Megami Tensei Digital Devil Saga 2 (Avatar Tuner)/Digital Devil Saga アバタール・チューナー 2 (2005 ATLUS, Playstation 2) Both Digital Devil Saga games were localized and published by Atlus USA and Ghostlight in the UK. There have been a huge amount of less popular spin-off titles of the main Megami Tensei franchise, including the Majin Tensei games for Super Famicom, the Last Bible and Devil Children series for Gameboy, even Jack Bros.
For the ill-fated Virtual Boy. Pretty much every console and operating system has seen some incarnation of Megami Tensei, so for topics regarding all those miscellaneous Megaten games this is your board. MAJIN TENSEI - The Majin Tensei games for Super Famicom were tactical role-playing games, designed as spin-off from the Megami Tensei franchise. The first game is often toted as a Fire Emblem clone, and the second game in the series, Spiral Nemesis, was fairly similiar, although notable for having menus written entirely in English.
Ronde was developed by a seperate entity, Multimedia Intelligence Transfer, which was also responsible for the Devil Children and Last Bible series. Ronde is often described as one of the worst games released for the Sega Saturn. A video of the intro for Ronde can be found. List of games - None of the Majin Tensei games have been ported for North American release.
Majin Tensei/魔神転生 (ATLUS, Super Famicom) Majin Tensei II Spiral Nemesis/魔神転生IISPIRAL NEMESIS (ATLUS, Super Famicom) Ronde/ロンド輪舞曲 (Rinbukyoku) (ATLUS, Sega Saturn) LAST BIBLE - The Last Bible series was developed by Multimedia Intelligence Transfer as a stylistically simpler reimagining of the Megami Tensei franchise aimed at a younger audience. As such the gameplay has been toned down quite a bit and, despite the title, has very little to do with the Christian Bible aside from Lucifer being the main villain. Devils (悪魔, Akuma) are now referred to as 'Magic Beast' (魔獣, Majuu) and, with the exception of Last Bible III, are not classified by race. List of games - Megami Tensei Gaiden Last Bible-Revelations The Demon Slayer/女神転生外伝 ラストバイブル (1992 ATLUS, Gameboy) Megami Tensei Gaiden Last Bible II/女神転生外伝 ラストバイブルII (1993 ATLUS, Gameboy) Last Bible III/ラストバイブルIII (1995 ATLUS, Super Famicom) Another Bible/アナザ・バイブル (1995 ATLUS, Gameboy) Megami Tensei Gaiden Last Bible was rereleased in Japan and translated and localized by Atlus USA in 1999.
The other Last Bible games are not available in English. DEVIL CHILDREN - Devil Children is yet again another side series aimed at children and developed by Multimedia Intelligence Transfer. The Devil Children series takes a much more modern approach as opposed to Last Bible's medieval themes, though still very much a toned down version of the Megami Tensei franchise, spawning numerous anime and manga series. I backed up all the images in this post a while back. I will try to restore them asap.
In the meantime I noticed many of the images in the posts on this page are now dead We (I) were really lazy about getting proper image links up I guess PS: If you (anyone that is) can help make/find suitable replacement images for those news posts, that would be awesome (really) - COMPRESSING - Ok, I think I fixed all of the boxart images. I also split off a couple commentary topics (about the images being linkdead) to avoid confusion and unnecessary loading of the supplementary images Emilio had provided in the meantime. I will probably just move the split topic into the VIP board for safe keeping.